CA Foundation · Quantitative Aptitude
Linear Inequalities: formula sheet
Key formulas
- Strict inequalities
- a < b or a > b
- Equality is not allowed. The boundary value is excluded, shown by an open circle on the number line.
- Slack inequalities
- a ≤ b or a ≥ b
- Equality is allowed. The boundary value is included, shown by a filled circle.
- Linear inequality in one variable
- ax + b < 0 (or >, ≤, ≥), where a ≠ 0
- Highest power of x is 1.
- Quadratic inequality in one variable
- ax² + bx + c < 0 (or >, ≤, ≥), where a ≠ 0
- Highest power of x is 2.
- Linear inequality in two variables
- ax + by ≤ c (or <, >, ≥)
- Its solution is a region of the plane, not a single point.
- Double inequality
- p < x ≤ q
- Means x > p and x ≤ q together. Check each end's symbol separately.
- Addition rule
- If a < b, then a + c < b + c
- True for any real number c, positive or negative. The sign does not change.
- Subtraction rule
- If a < b, then a - c < b - c
- True for any real number c. The sign does not change.
- Multiplication or division by a positive number
- If a < b and c > 0, then ac < bc and a ÷ c < b ÷ c
- The sign stays the same.
- Multiplication or division by a negative number
- If a < b and c < 0, then ac > bc and a ÷ c > b ÷ c
- The sign reverses. < becomes >, ≤ becomes ≥, and the other way round.
- Transposing a term
- x + a < b ⇒ x < b - a
- Moving a term across the sign changes its sign. The inequality sign stays the same.
- Interval notation
- x > a is (a, ∞); x ≥ a is [a, ∞); x < a is (-∞, a); x ≤ a is (-∞, a]
- Infinity always takes a round bracket.
- Boundary line
- Replace the sign in ax + by (<, >, ≤, ≥) c with = to get ax + by = c
- Draw this line first. It separates the two half-planes.
- Line style
- ≤ or ≥: solid line. < or >: dashed line
- Solid means points on the line are solutions. Dashed means they are not.
- Test point rule
- Put (x₀, y₀) not on the line into the inequality. True: shade its side. False: shade the opposite side.
- If c ≠ 0, (0, 0) is the easiest test point. If c = 0, the line passes through the origin, so do not use (0, 0).
- Intercepts of the line
- x-intercept = c ÷ a (put y = 0). y-intercept = c ÷ b (put x = 0).
- Use for a ≠ 0, b ≠ 0 and c ≠ 0. Then two intercepts are enough to draw the line. If c = 0, both intercepts are the origin, so find another point, such as the one at x = 1.
- Special lines
- x = k is a vertical line. y = k is a horizontal line.
- x > k shades to the right of x = k. y > k shades above y = k.
- Boundary line
- ax + by ≤ c → boundary line: ax + by = c
- Replace the inequality sign with = to get the line you draw.
- Line style
- ≤ or ≥: solid line. < or >: dashed line
- A solid line means points on the line are included. A dashed line means they are not.
- Test-point rule
- Put (0, 0) into the inequality. True: shade the side with the origin. False: shade the other side.
- Works only if the line does not pass through the origin. If it does, test another point such as (1, 0) or (0, 1).
- Feasible region
- Feasible region = intersection of all the shaded half-planes
- A point is in the region only if it satisfies every inequality.
- Corner point
- Solve the two boundary equations together
- Check the result in all other inequalities. A real corner point must satisfy them all.
- Axis conditions
- x ≥ 0 means right of or on the y-axis. y ≥ 0 means above or on the x-axis.
- Together they confine the region to the first quadrant.
- Phrase to symbol
- at most / not more than / maximum → ≤ ; at least / not less than / minimum → ≥
- Strict signs < and > are used for 'less than' and 'more than'.
- Total cost model
- Total cost = Fixed cost + (Variable cost per unit × x)
- Use this when a cost limit is given with a fixed part.
- Profit model
- Profit = Revenue − Cost = (Selling price × x) − (Fixed cost + Variable cost × x)
- For a profit target, set Profit ≥ target.
- Negative multiplier rule
- If a > b, then −a < −b (multiplying or dividing by a negative reverses the sign)
- Most common sign error in solving.
- Resource constraint
- a₁x + a₂y ≤ available resource
- a₁ and a₂ are resource use per unit of two products.
- Average condition
- (Sum of values) ÷ n ≥ required average, so Sum ≥ required average × n
- Used in marks-type and sales-type problems.
Quick revision
- Symbols: < less than, > greater than, ≤ at most, ≥ at least.
- Adding or subtracting the same number on both sides keeps the sign.
- Multiplying or dividing both sides by a positive number keeps the sign.
- Multiplying or dividing both sides by a negative number reverses the sign.
- Strict inequalities (< or >) exclude the end value; round bracket ( ) in interval form.
- Slack inequalities (≤ or ≥) include the end value; square bracket [ ] in interval form.
- Always use round brackets for infinity, never square.
- Boundary line of ax + by < c or > c is dashed; for ≤ or ≥ it is solid.
- Test (0, 0) to find the shaded side, unless the line passes through it.
- For a system, the solution is the common region of all inequalities.
- In word problems, add x ≥ 0 and y ≥ 0 when quantities cannot be negative.
- Check your answer by substituting one value from the solution set.
Common mistakes
- Treating x > 3 as if 3 is a solution. Fix: Remember: only ≤ and ≥ include the boundary. Substitute 3 and see if 3 > 3 is true. It is not.
- Calling x² + 3x ≥ 0 a linear inequality because it looks simple. Fix: Always find the highest power of the variable. Power 2 means quadratic.
- Not reversing the sign when dividing by a negative number, for example -3x < 12 ⇒ x < -4. Fix: Circle any negative coefficient before dividing. Here -3x < 12 gives x > -4.
- Reversing the sign when adding or subtracting a negative number. Fix: Only multiplication and division by a negative number reverse the sign. Adding or subtracting never does.
- Using a solid line for a strict inequality, or a dashed line for ≤ or ≥. Fix: Remember: the 'equal to' bar in ≤ and ≥ means the line is included, so draw it solid.
- Using (0, 0) as the test point when the line passes through the origin. Fix: If c = 0, the origin is on the line. Use another point such as (1, 0) or (0, 1).
- Shading the wrong side of a line Fix: Always test (0, 0) when it is not on the line. If it makes the inequality true, shade its side. Otherwise shade the opposite side.
- Testing a point on the boundary line Fix: When the line passes through the origin, use a point such as (1, 0) or (0, 1) instead.
- Choosing the wrong symbol for 'at least' or 'at most'. Fix: Remember that 'at least' means the smallest allowed value, so the quantity can be that or more: ≥. Underline the phrase before writing the sign.
- Not reversing the sign when dividing by a negative number. Fix: Whenever the coefficient of x is negative, pause and flip the sign after dividing. Better, move terms so that x has a positive coefficient.
Exam tips
- Questions on this topic are usually quick classification or substitution checks. Do them fast and save time for longer sums.
- Always test the boundary value when the options include it. This is the most common trap.
- Identify degree by the highest power, not by how complex the expression looks.
- If two options differ only in an open or closed endpoint, the strict or slack symbol decides the answer.
- Questions often hide a negative coefficient. Look for it first, because the options usually include both directions of the sign.
- Check the brackets in interval options. Two options may have the same numbers but one includes the end value and one does not.
- For questions asking for the greatest or least integer, solve the inequality first, then pick the integer. Check whether the boundary value is allowed.
- Test one value from your answer in the original inequality. It takes about ten seconds and catches most sign errors.