CA Foundation · Quantitative Aptitude
Number Series, Coding-Decoding and Odd Man Out: formula sheet
Key formulas
- Alphabet position
- A = 1, B = 2, ..., Z = 26
- Memory aid: EJOTY gives E = 5, J = 10, O = 15, T = 20, Y = 25. Count from the nearest anchor.
- Opposite letter (mirror)
- Position of opposite letter = 27 − position of the letter
- A ↔ Z, B ↔ Y, M ↔ N. The two positions always add up to 27.
- Forward or backward shift
- New position = old position ± n
- Use + for moving toward Z and − for moving toward A.
- Wrap-around rule
- If the result is more than 26, subtract 26. If it is less than 1, add 26.
- Example: Y (25) + 3 = 28, and 28 − 26 = 2, so the letter is B.
- Gap between terms
- Gap = position of next term − position of current term
- Check whether the gap is constant, growing, or alternating before deciding on the rule.
- Alternating series
- Odd-numbered terms form one series, even-numbered terms form another
- Use this when a single gap does not fit all terms.
- Letter position
- A = 1, B = 2, ... Z = 26
- Memorise EJOTY as 5, 10, 15, 20, 25 to find any position fast.
- Mirror (reverse) letter
- Reverse position = 27 − position
- Equivalent check: a letter and its mirror always have positions that add up to 27.
- Mirror pairs
- A↔Z, B↔Y, C↔X, D↔W, E↔V, F↔U, G↔T, H↔S, I↔R, J↔Q, K↔P, L↔O, M↔N
- The middle of the alphabet is between M (13) and N (14).
- Forward shift
- New position = old position + k
- If the result is above 26, subtract 26.
- Backward shift
- New position = old position − k
- If the result is below 1, add 26.
- Rule check
- Difference = coded position − original position
- Find it for every letter. Same difference means a uniform shift. A repeating pattern of differences means an alternating rule.
- Alphabet position
- A=1, B=2, C=3 ... M=13, N=14 ... Y=25, Z=26
- Memorise this. Use the anchors E=5, J=10, O=15, T=20, Y=25 to find any letter fast.
- Opposite (reverse) position
- Position from the end = 27 − position from the start
- For example, D is 4th from the start, so it is 23rd from the end (W). Use it when the code is based on reverse alphabet order.
- Sum of letter values
- Code = sum of the positions of all letters
- For example, CAT = 3 + 1 + 20 = 24. Check whether the question uses sum, product or side-by-side digits.
- Shifted position code
- Code of letter = position ± k
- First find k from the given example, then apply the same k to every letter. Check it on all examples.
- Digit placement
- Side-by-side coding: CAB → 3, 1, 2 → 312
- Do not add the digits unless the question says the code is a sum.
- Primes up to 50
- 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47
- 2 is the only even prime. 1 is neither prime nor composite.
- Perfect squares
- 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225, 256, 289, 324, 361, 400
- A perfect square never ends in 2, 3, 7 or 8.
- Perfect cubes
- 1, 8, 27, 64, 125, 216, 343, 512, 729, 1000
- Learn these ten by heart. A cube ends in the same digit as its root only for roots ending in 0, 1, 4, 5, 6, 9.
- Divisibility by 3 and 9
- Divisible by 3 if digit sum is divisible by 3; by 9 if digit sum is divisible by 9
- Use the digit sum for both digit-sum patterns and divisibility checks.
- Divisibility by 4, 8, 11
- 4: last two digits divisible by 4. 8: last three digits divisible by 8. 11: (sum of digits at odd places) - (sum at even places) is 0 or a multiple of 11
- Apply these to find a number that is not a multiple of the common factor.
- Common number-form patterns
- n² ± 1, n³ ± 1, n² + n, n(n + 1)
- If the numbers look 'one off' from squares or cubes, test these forms.
- Alphabet position
- A=1, B=2, C=3, ... M=13, N=14, ... Z=26
- Memorise M = 13 and N = 14. Every other position can be reached from these two quickly.
- Opposite (mirror) letter
- Position of opposite letter = 27 − position of the letter
- A pairs with Z, B with Y, M with N. Two letters that are mirror pairs have positions adding up to 27.
- Vowels
- Vowels = A, E, I, O, U
- All other letters are consonants. Count vowels in each group or word when positions give no pattern.
- Gap between letters
- Gap = position of next letter − position of current letter
- Compare the gaps within each group. A group with different gaps from the others is often the odd one.
- Sum of positions
- Group value = sum of positions of its letters
- Use it for pairs and triples when gaps do not match. Check whether the sums are equal, all even, or all multiples of some number.
Quick revision
- Test differences first, then second differences, then ratios.
- Common series rules: add a constant, multiply by a constant, add squares or cubes, alternate two patterns.
- Wrong term: find the rule from the terms that agree, then see which term breaks it.
- Letter positions: A = 1, M = 13, N = 14, Z = 26. A and Z, B and Y and so on add up to 27.
- Letter coding: check for a fixed forward or backward shift, or a reversed alphabet.
- Always verify the coding rule on every given example, not just one.
- Number coding: look for a letter-to-number map, or an operation on positions.
- Odd man out in numbers: check prime, square, cube, odd or even and divisibility.
- Odd man out in words: check meaning or category first, then letter count and letter patterns.
- Use the options to test a rule quickly instead of building the full answer.
- Skip if no rule appears in about a minute, because each wrong answer loses 0.25 marks.
Common mistakes
- Counting from A every time and miscounting positions. Fix: Learn EJOTY (E 5, J 10, O 15, T 20, Y 25) and count from the nearest anchor.
- Forgetting to wrap around after Z (or before A). Fix: If the position goes above 26, subtract 26. If it goes below 1, add 26.
- Forgetting wrap-around past Z or before A Fix: If a result is above 26, subtract 26. If it is below 1, add 26. For example, A − 2 gives Y.
- Confirming the rule on only the first letter Fix: Test the rule on every letter of the given pair before applying it. Alternating rules show up only from the second or third letter.
- Using the wrong alphabet position, such as taking M as 12 or counting from the wrong end. Fix: Use the anchors E=5, J=10, O=15, T=20, Y=25 and count from the nearest one.
- Confusing the sum of values with side-by-side digits. Fix: Check the given example. If CAB is 312, the digits are side by side. If CAT is 24, the values are added.
- Calling 1 a prime number. Fix: A prime has exactly two distinct factors. 1 has only one, so it is not prime.
- Forgetting that 2 is prime and even. Fix: 2 is the only even prime. In a set like 2, 3, 5, 9, the odd one is 9, not 2.
- Picking an answer after finding one rule that fits only two options. Fix: Test the rule on all four options. It must fit exactly three and fail for one.
- Miscounting alphabet positions, especially after M. Fix: Anchor on M = 13 and N = 14. For letters after N, count forward from N, or use 27 − position of the mirror letter.
Exam tips
- Memorise the positions of A to Z, and the EJOTY anchors, before you practise. This alone saves most of your time.
- Check the options early. If three options have a different first letter from the likely answer, you can often finish the question after finding one letter.
- When the gaps do not fit, try splitting the series into alternate terms before trying anything complex.
- Watch for wrap-around in long series. If the answer looks odd, check whether the position crossed 26.
- Do not spend more than about a minute on a stubborn question. Skip it and return later, since wrong answers carry 0.25 negative marking.
- Questions are short and worth the same as any other MCQ, so do them early and quickly to bank easy marks.
- Always compute the second letter of the target word before choosing, because options often share the same first letter.
- Watch for wrap-around cases: if the word contains A, B, Y or Z, expect the question to test it.