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CMA Final · Strategic Cost Management

Game Theory: formula sheet

Full chapter guide

Key formulas

Maximin value (row player)
Maximin = maximum of the row minimums
Player A (maximiser, rows) finds the minimum of each row and picks the largest of these. It is A's lower value of the game.
Minimax value (column player)
Minimax = minimum of the column maximums
Player B (minimiser, columns) finds the maximum of each column and picks the smallest of these. It is B's upper value of the game.
Saddle point condition
Maximin = Minimax = Value of the game
If they are equal, the game has a saddle point and is strictly determinable. Pure strategies are then optimal.
Zero-sum condition
Gain of one player + Gain of other player = 0
A payoff matrix shows only the payoff to A. B's payoff is the negative of each entry.
Fair game
Value of the game = 0
A game with value above 0 favours A. A game with value below 0 favours B.
Maximin value
Maximin = max over rows of (minimum of each row)
Player A (maximiser) writes the row minima, then picks the largest of them.
Minimax value
Minimax = min over columns of (maximum of each column)
Player B (minimiser) writes the column maxima, then picks the smallest of them.
Saddle point condition
Maximin = Minimax = V
If equal, the game has a saddle point and V is the value of the game. Always maximin ≤ minimax.
Fair game
V = 0
A game is fair when the value is zero. It is strictly determinable when a saddle point exists.
Saddle point test
Maximin = max of row minima; Minimax = min of column maxima; saddle point exists if Maximin = Minimax
If they are not equal, use a mixed strategy.
2x2 game with payoffs a b / c d (to the row player)
p1 (probability of row 1) = |d − c| ÷ (|a − c| + |d − b|), p2 = 1 − p1
The matrix is row 1 = a, b and row 2 = c, d. Applies only when no saddle point exists.
Column player's probability of column 1
q1 = |b − d| ÷ (|a − b| + |c − d|), q2 = 1 − q1
Same condition: no saddle point.
Value of the game
V = (ad − bc) ÷ [(a + d) − (b + c)]
Valid for a 2x2 game with no saddle point. Check by finding the expected payoff of either row using the q values.
Oddments check
Row probabilities sum to 1; column probabilities sum to 1
Each probability is an oddment divided by the sum of the oddments.
Row dominance
Row i is dominated by row k if aᵢⱼ ≤ aₖⱼ for every column j
Row player maximises, so the smaller row is deleted. Delete row i.
Column dominance
Column j is dominated by column l if aᵢⱼ ≥ aᵢₗ for every row i
Column player minimises, so the larger column is deleted. Delete column j.
Dominance by average
Row i is dominated if aᵢⱼ ≤ p·aₖⱼ + (1 − p)·aₘⱼ for every column j, where 0 < p < 1
For columns, reverse the inequality: column j is dominated if its entries are ≥ the weighted average of two other columns in every row.
Order of reduction
Reduce → check saddle point → else mixed strategy or graphical method
Dominance only simplifies the game. It does not give the value by itself.
Expected payoff line, 2xn game
E(Bj) = a1j × p + a2j × (1 − p) = a2j + (a1j − a2j) × p
A plays row 1 with probability p and row 2 with 1 − p. Payoffs are to A. Draw one line for each column j.
Expected payoff line, mx2 game
F(Ai) = ai2 + (ai1 − ai2) × q
B plays column 1 with probability q and column 2 with 1 − q. Draw one line for each row i.
Optimal point rule
2xn: maximise the lower envelope. mx2: minimise the upper envelope.
Use the envelope itself, not just any intersection of two lines.
Solving the 2x2 sub-game (no saddle point)
For rows (a b / c d): p(row 1) = (d − c) ÷ (a − b − c + d); V = (ad − bc) ÷ (a − b − c + d)
Valid when the 2x2 game has no saddle point. Use the same idea for B's probabilities.
Probability check
p + (1 − p) = 1 and every probability ≥ 0
Strategies not in the final 2x2 sub-game get probability 0.
Maximin (row player)
Maximin = maximum of the row minimums
Row player is the maximiser. Write the minimum of each row, then take the largest.
Minimax (column player)
Minimax = minimum of the column maximums
Column player is the minimiser. Write the maximum of each column, then take the smallest.
Saddle point condition
Maximin = Minimax = value of the game
If equal, the game has a pure strategy solution. If maximin < minimax, use mixed strategy.
2x2 mixed strategy, row probabilities
p1 = (d − c) ÷ (a − b − c + d); p2 = 1 − p1
Matrix is [a b; c d], with a, b in row 1 and c, d in row 2. Use only when there is no saddle point.
2x2 mixed strategy, column probabilities
q1 = (d − b) ÷ (a − b − c + d); q2 = 1 − q1
q1 is the probability of column 1 for the column player.
Value of 2x2 game
V = (ad − bc) ÷ (a + d − b − c)
Use when there is no saddle point. Check that V lies between maximin and minimax.

Quick revision

  • Game theory models decisions where the outcome depends on a competitor's choice.
  • Two-person zero-sum game: one player's gain equals the other's loss.
  • Row player seeks the maximin: the maximum of the row minima.
  • Column player seeks the minimax: the minimum of the column maxima.
  • Saddle point exists when maximin = minimax; that common value is the value of the game.
  • A game with value zero is a fair game.
  • With no saddle point, players use mixed strategies: probabilities over their choices.
  • Dominance: a row can be dropped if another row is at least as good in every column; a column can be dropped if another column is at least as good for the column player, meaning smaller or equal payoffs.
  • For a 2x2 game with payoffs a, b / c, d, and no saddle point, the row player's probability of the first row = (d − c) ÷ ((a + d) − (b + c)).
  • Value of the game for 2x2 = (ad − bc) ÷ ((a + d) − (b + c)).
  • Graphical method suits games where one player has only two strategies.
  • Limitations: assumes rational players, known payoffs and a zero-sum setting, which real markets rarely meet.

Common mistakes

  • Calling every competitive situation a zero-sum game. Fix: Check that the payoffs of both players add to zero. If both can gain or lose together, it is non-zero-sum.
  • Mixing up maximin and minimax. Fix: A (rows) takes row minimums then the maximum of them. B (columns) takes column maximums then the minimum of them.
  • Taking the row maxima and column minima instead of the reverse. Fix: Remember: A is the maximiser, so A looks at the worst case in each row, the minimum. B looks at the worst case in each column, the maximum.
  • Declaring a saddle point when maximin and minimax differ. Fix: Always compute both and compare. A saddle point exists only when they are equal.
  • Applying oddments without checking for a saddle point. Fix: Always compute maximin and minimax first. Use mixed strategy only when they differ.
  • Not swapping the differences. Fix: The probability of row 1 uses the row-2 difference. Test it: the larger payoff gap gets the smaller weight in the other row.
  • Deleting the larger column because it has bigger numbers Fix: For columns, delete the column with larger entries in every row. Write 'Column player minimises' beside the matrix.
  • Deleting a row that is better in some columns but worse in others Fix: Dominance needs the inequality to hold in every column (or every row). One exception means no dominance.
  • Picking the highest intersection of any two lines instead of the highest point of the lower envelope. Fix: Put the p value into every line. If any line is below the crossing, that crossing is not on the envelope. Use the pair that actually forms the envelope peak.
  • Using the lower envelope for an mx2 game, or the upper envelope for a 2xn game. Fix: In 2xn, lines show A's gain, and B pushes it down, so A maximises the lower envelope. In mx2, lines show B's loss, and A pushes it up, so B minimises the upper envelope.

Exam tips

  • Expect 2-mark MCQs on definitions: zero-sum, fair game, saddle point, pure strategy. Learn each in one line.
  • Always write row minimums and column maximums beside the matrix. Examiners give marks for visible working.
  • State the conclusion in words with units, such as the value in ₹ lakh and who it favours.
  • For theory questions, list assumptions and types of games in short numbered points. Add a business example for each type.
  • Check first whether a saddle point exists. If not, the question needs the mixed strategy method from the next topics.
  • Show the row minima and column maxima beside the matrix. Examiners award marks for these workings.
  • Always state the strategies of both players and the value, with the sign explained.
  • If a question gives a matrix with unknown x and asks for a range that keeps a saddle point, set maximin = minimax conditions and solve the inequalities.